Calculates the distance between two points on Earth given by (lat1,lng1) and (lat2, lng2) in Meter.
haversine(lat1, lng1, lat2, lng2)¶
Calculates the distance between two points on Earth given by (lat1,lng1) and (lat2, lng2) in Meter. See https://en.wikipedia.org/wiki/Haversine_formula
Distance in Meter
spatialBone(boundsLat, boundsLng, gridDimensions, *args, **kwargs)¶
Allows to query by Elements close to a given position. Prior to use, you must specify for which region of the map the index should be build. This region should be as small as possible for best accuracy. You cannot use the whole world, as no boundary wraps are been performed. GridDimensions specifies into how many sub-regions the map will be split. Results further away than the size of these sub-regions won’t be considered within a search by this algorithm.
If you use this bone to query your data for the nearest pubs, you might want to this algorithm to consider results up to 100km distance, but not results that are 500km away. Setting the size of these sub-regions to roughly 100km width/height allows this algorithm to exclude results further than 200km away on database-query-level, therefore drastically improving performance and reducing costs per query.
Example region: Germany: boundsLat=(46.988, 55.022), boundsLng=(4.997, 15.148)
the size of our sub-regions in (fractions-of-latitude, fractions-of-longitude)
- Return type
Tests, if the point given by ‘value’ is inside our boundaries. We’ll reject all values outside that region. :param value: (latitude, longitude) of the location of this entry. :type value: (float, float) :return: An error-description or False if the value is valid :rtype: str | False
singleValueSerialize(self, value, skel: SkeletonInstance, name: str, parentIndexed: bool)¶
singleValueUnserialize(self, val, skel: viur.core.skeleton.SkeletonInstance, name: str)¶
isEmpty(self, rawValue: Any)¶
getEmptyValue(self) → Tuple[float]¶
If you need a special marker for empty, use 91.0, 181.0. These are both out of range for Latitude (-90, +90) and Longitude (-180, 180) but will be accepted by Vi and Admin
singleValueFromClient(self, value, skel, name, origData)¶
Reads a value from the client. If this value is valid for this bone, store this value and return None. Otherwise our previous value is left unchanged and an error-message is returned. :param name: Our name in the skeleton :type name: str :param data: User-supplied request-data :type data: dict :returns: None or String
buildDBFilter(self, name, skel, dbFilter, rawFilter, prefix=None)¶
Parses the searchfilter a client specified in his Request into something understood by the datastore. This function must:
Ignore all filters not targeting this bone
- Safely handle malformed data in rawFilter
(this parameter is directly controlled by the client)
For detailed information, how this geo-spatial search works, see the ViUR documentation.
name (str) – The property-name this bone has in its Skeleton (not the description!)
server.skeleton.Skeleton) – The
server.db.Querythis bone is part of
server.db.Query) – The current
server.db.Queryinstance the filters should be applied to
rawFilter (dict) – The dictionary of filters the client wants to have applied
calculateInternalMultiQueryLimit(self, dbQuery, targetAmount)¶
server.db.QueryHow much entries should be fetched in each subquery.
targetAmount (int) – How many entries shall be returned from db.Query
The amount of elements db.Query should fetch on each subquery
- Return type
customMultiQueryMerge(self, name, lat, lng, dbFilter, result, targetAmount)¶
Randomly returns ‘targetAmount’ elements from ‘result’
dbFilter – The db.Query calling this function
result (list of list of
server.db.Entity) – The list of results for each subquery we’ve run
targetAmount (int) – How many results should be returned from db.Query
List of elements which should be returned from db.Query
- Return type
setBoneValue(self, valuesCache, boneName, value, append, *args, **kwargs)¶
Set our value to ‘value’. Santy-Checks are performed; if the value is invalid, we flip our value back to its original (default) value and return false.
valuesCache (dict) – Dictionary with the current values from the skeleton we belong to
boneName (object) – The Bone which should be modified
value – The value that should be assigned. It’s type depends on the type of that bone
append (bool) – If true, the given value is appended to the values of that bone instead of replacing it. Only supported on bones with multiple=True
Wherever that operation succeeded or not.
- Return type